My personal works
I started my career in 2004 with Architectural Visualization and after one year in this business I switched to the modeling sector.
It was back in 2008 that I decided to try something new and I decided to be involved in an innovative game design job, working on a project from beginning to end. After that first experience I decided I wanted to work in this area.
In 2010 I co-founded Pixobox Studio with a friend and continued perfecting myself until I felt ready to open my horizons in search of foreign markets.
Nowadays, with more than 12 years of experience with 3d, I feel very confortable on facing the challenges that international market demands.
I’m currently working as a Freelancer Character specializing in character modeling for game and Cinematic . software :3ds Max, ornatrix , V -ray , Marvelous Designer, Substance Painter, Photoshop , Quixel Suite , ZBrush , Mudbox , Keyshot , Marmoset Toolbag , xNormal , Unity and Unreal Engine.